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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Gaile on HoM - Page 5 - Guild Wars Forums - GW Guru
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Old Aug 24, 2007, 02:15 AM // 02:15   #81
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Originally Posted by Onarik Amrak
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Why on Earth would they do it like that?

First they go one way then another. It makes no sense that a minipet should be character based. All that means is people have to buy multiples of everything.

Think about this!

Factions CE came with ONE minipet. Kuunavang.
Nightfall CE came with ONE minipet. Varesh.
Your account can only obtain for you ONE Gray Giant and ONE Asura.

So how in the world are you supposed to give one each to your characters? WTF?
you arent supposed to because they are supposed to be rare not well everybody has 10 of them

and remember you cant sell them in GW2 so what is your big deal on this?
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Old Aug 24, 2007, 02:15 AM // 02:15   #82
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I pity the poor souls that gained LDOA for the soul purpose of putting it into their HoM. Months of grind wasted. I went through the effort of getting a Legendary Survivor which is now for naught, languishing in an otherwise empty monuement, but at least that was a fun title to get.
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Old Aug 24, 2007, 02:17 AM // 02:17   #83
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A Character based HoM is disappointing. People such as myself and my girlfriend who have two characters of every profession, would really like to see a Hall of Monuments that can show all of our achievements at once. Aforementioned titles such as Survivor and LDoA could, say, be viewable obtained titles in the HoM but they shouldn't necessarily affect more than the character on whom they were obtained. All I'm saying is that it would be nice to be able to enter the HoM, and see your armours, titles, pets, minipets across the whole account all within the same Hall. Multiple half-empty halls pale in comparison to having one Hall showing off all of your achievements and accomplishments over the past 2 years of Guild Wars.

Also, agreeing with everyone else here that while minipets ought to have some form of customization so they aren't spread around and swapped to be entered into the HoM, account based customization would be a lot fairer than locking them permanently to a single character.
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Old Aug 24, 2007, 02:18 AM // 02:18   #84
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Hey the idea came across in my head; what if they made a NPC merchant that can make duplicate mini pets (like that of the festival hat NPC)? The mini pet’s would still be customize after the duplication process though.
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Old Aug 24, 2007, 02:20 AM // 02:20   #85
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Well, it never seems as tho Gaile is "in the know" of absolutely everything. There could be some communication error. I guess we'll find out soon enough. But if HoM is indeed character based...

Horrible, horrible, horrible. Shame on you, Anet, SHAME ON YOU (/points finger vigorously)!!!

That's the first time I'm ever posting a comment with this tone, but I feel it is well deserved. Oh, and I've played and loved GW since the original "world preview event"; I've recommended it to all my friends who play PC games, and even some who don't; I've bought every campaign, logged just about 1100 hours and own 11 char slots.

As many people have stated before, a large amount of your players (myself included) have only decided to devote their money and time to this game because it seemed to be a game about freedom and experimentation, to be played more for fun and less for (dubious) pride. The direction the game is heading to, first with grind-related skills and now this char-based HoM are, as someone else put, punishment for people who like to experience the game from different angles - or at very least rewarding for those who don't, which means basically the same. So I really hope you rethink your designing of these mechanics or risk losing many, many fans, who liked your game especially because it was different from everything else.

Again, this might all be originating from a misunderstanding. I hope so. Either way, my concern (which reflects that of many other players, I'm sure) should be noted.
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Old Aug 24, 2007, 02:21 AM // 02:21   #86
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Originally Posted by hallomik
Here's what I don't understand.

If the system worked the way people on this thread thought it was going to work, any character on an account with one character who got a tough-to-get title like LDoA would get that title?

That would mean, you could create a character, get a run to HoM, get the LDoA title for that character, and then "bequeath" that title to a character in GW2. That would mean there would be an unending supply of items left to decendants based on a one-time achievement of a title. That just does not make sense.

If I'm missing something, burn me to a crisp. I expect no less.
I was just writing this, so I'll go ahead and add my comments, although I think hallomik said the same thing more clearly:

I'm confused. I think that some of you are suggesting that everything you acquire, on any character, should apply to all characters in Guild Wars 2. Is that right?

If so, why?

When I get most titles on my GW character, I get the title on... my GW character. Not all my chars; just one.

So why would you expect that it would be merged, and that every char you make in the next game would benefit from what perhaps 6 or 8 or even more characters acquired in the current generation?

Would you suggest that if a player has five chars, and each has explored 20% of Tyria, then every char in GW2 should have an explorer title, because after all, 20% x 5 = 100%?

Please help me understand why some of you are making such dramatic, negative comments about this. I don't get to add up my bowling scores until I have a perfect 300. (Dang, that'd only take me 5 games if I could! ) But by the same token, I don't expect my Rangers, Necromancers, Elementalists, Warriors, etc., to be able to contribute to every profession I make in the future -- it just doesn't make sense!
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Old Aug 24, 2007, 02:21 AM // 02:21   #87
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"Come look at my hall! I have a great looking monument!"

"Sure... Wow, yeah, that's nice."

"Now let me switch to all my other characters, one by one, and show you a few more of them. It'll only take like, 10 minutes."

"Errr... you know, maybe another time."

*sob*
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Old Aug 24, 2007, 02:23 AM // 02:23   #88
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Quote:
Originally Posted by Leslie

Also, agreeing with everyone else here that while minipets ought to have some form of customization so they aren't spread around and swapped to be entered into the HoM, account based customization would be a lot fairer than locking them permanently to a single character.
festival hat maker lets all account characters have fun with any hat

so what would you say to a zookeeper NPC?


10 gold and pick the customized pet you want for that character
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Old Aug 24, 2007, 02:23 AM // 02:23   #89
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Quote:
Originally Posted by Gaile Gray
I was just writing this, so I'll go ahead and add my comments, although I think hallomik said the same thing more clearly:

I'm confused. I think that some of you are suggesting that everything you acquire, on any character, should apply to all characters in Guild Wars 2. Is that right?

If so, why?

When I get most titles on my GW character, I get the title on... my GW character. Not all my chars; just one.

So why would you expect that it would be merged, and that every char you make in the next game would benefit from what perhaps 6 or 8 or even more characters acquired in the current generation?

Would you suggest that if a player has five chars, and each has explored 20% of Tyria, then every char in GW2 should have an explorer title, because after all, 20% x 5 = 100%?

Please help me understand why some of you are making such dramatic, negative comments about this. I don't get to add up my bowling scores until I have a perfect 300. (Dang, that'd only take me 5 games if I could! ) But by the same token, I don't expect my Rangers, Necromancers, Elementalists, Warriors, etc., to be able to contribute to every profession I make in the future -- it just doesn't make sense!
Because some people might not care to make the same number of characters for GW2 that they had in GW. We're not even sure how many primary professions GW2 is going to have.
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Old Aug 24, 2007, 02:26 AM // 02:26   #90
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I know what I'll put in...

A monument to: "Skill over time played"

Quote:
Would you suggest that if a player has five chars, and each has explored 20% of Tyria, then every char in GW2 should have an explorer title, because after all, 20% x 5 = 100%?
A monument to ancestry - the whole family of heroes that fought back in the day...

One was explorer...
Then there was the problem child, drunkard with sweet tooth...
Another spent his life looking for fortunes...
And of course, the noble fighter, bane of many foes in guild wars...

Yet they built one family tomb, where their greatest individual achievements are presented cumulatively. Or... As individual characters reach highest title, they may contribute it to the hall.

The way it stands now, it simply isn't realistic to have achievements from multiple characters, unless one invests 10,000 hours of gameplay, and even that would barely add enough to build two monuments.

Last edited by Antheus; Aug 24, 2007 at 02:30 AM // 02:30..
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Old Aug 24, 2007, 02:29 AM // 02:29   #91
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I know that it was dumb of me, but I was imagining HoM as account based with a lobe for each character.

Anyway, I can see why items would need to be limited, but limiting things like minipets to character just seems a bit pointless, like other people have said, so I hope that Gaile comes back with some news about minipets just being attached to the account. The other issue is that I don't customize weapons, so that I don't need nine or more of the same weapon for each hero on my characters... safest way is just to not use HoM. It does seem to be leaning towards "You're a moron for not building up only one character and ignoring/leaving the rest off to the side.", but it's not too bad. That's usually the case with anything - focus more on one thing, and you'll usually get more from it.

It's nice for my guildmate, who really only uses one character, so I guess that I'll just go look at his instead and save my inventory space.

Last edited by Pae; Aug 24, 2007 at 02:32 AM // 02:32..
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Old Aug 24, 2007, 02:31 AM // 02:31   #92
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Gaile Grey: " Would you suggest that if a player has five chars, and each has explored 20% of Tyria, then every char in GW2 should have an explorer title, because after all, 20% x 5 = 100%? "


Ok.. that makes no sense at all.. what we are saying is that if you have a 100% Tyria on your ranger, and a 100% Elona on your Warrior, then in your HoM you should be able to view both and not have to switch characters in order to view all your achievements. If you had 20% on 5 characters that would do nothing at all because we aren't adding precentages we are gathering multiple MAX titles in one spot.
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Old Aug 24, 2007, 02:33 AM // 02:33   #93
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I'd be satisfied if you could only do the descendant in GW2 bonus once, so long as the HoM was account based. For those of us who diversify our playstyles, this severely limits what the Hall can do for us. Two year old characters, who are unable to get LDoA or Survivor, can't pass the benefit of those titles down. For many, this isn't because they would have been unable to earn the title, but simply the fact that it was introduced well beyond the point they could have earned it. So that means that when we create our new characters in GW2, we're forced to pick between the benefit of LDoA or Survivor (for toons made after the implementation), or a mass of titles from older characters that lacks either of these two.

An account-based HoM would have alleviated some of the outcry about not being able to get these two on existing characters.

And for the record, I'm using these two as examples simply because they are the only ones that cannot be obtained by older characters.
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Old Aug 24, 2007, 02:35 AM // 02:35   #94
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Quote:
Originally Posted by Loviatar
festival hat maker lets all account characters have fun with any hat

so what would you say to a zookeeper NPC?


10 gold and pick the customized pet you want for that character
Zookeeper npc for minipets on your account entered into it seems like a nice idea.
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Old Aug 24, 2007, 02:38 AM // 02:38   #95
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I think what people were expecting is they could gather up all the titles into a centralized location and then bequeath them to a single character in GW2. That titles their old main character could not get (example Legendary Survivor) they could unlock with another and still pass on to their golden new character in GW2. That their hoard of minipets which will unlock something in GW2 would not have to be permenantly attatched to one character out of the 4-12+ they might currently play (some across multiple accounts before buying slots was an option). They were not expecting to give it all to every character in GW2, just one golden character showing off years of previous work.

I guess the mini collectors can just keep their collection 'off the records' for now until GW2 comes out and everyone knows how the legacy stuff will actually work.
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Old Aug 24, 2007, 02:38 AM // 02:38   #96
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Quote:
Originally Posted by Solar_Takfar
Well, it never seems as tho Gaile is "in the know" of absolutely everything.
It would be impossible to be "in the know" of absolutely everything, silly. But did you miss the part where I was relaying information received, as I wrote it, directly from James Phinney, the Lead Designer? I know that a few people feel obliged to take their digs, but let's not go there every single thread, k?

Quote:
Originally Posted by Molock

Gaile Grey: " Would you suggest that if a player has five chars, and each has explored 20% of Tyria, then every char in GW2 should have an explorer title, because after all, 20% x 5 = 100%? "


Ok.. that makes no sense at all.. what we are saying is that if you have a 100% Tyria on your ranger, and a 100% Elona on your Warrior, then in your HoM you should be able to view both and not have to switch characters in order to view all your achievements. If you had 20% on 5 characters that would do nothing at all because we aren't adding precentages we are gathering multiple MAX titles in one spot.
The question I'm trying to get my head around is: If 100% Elona gets you a lollipop, and 100% Tyria gets you bubblegum, would you expect every character in Guild Wars 2 to have both gum and sucker?
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Old Aug 24, 2007, 02:38 AM // 02:38   #97
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You know thats exactly what I thought the HoM was going to do, so I don't really see any complaints lol. Since my warrior has the most titles and I play on him the most anyways I don't see any problems with it. Hes fine with his piggy mini =D. And yes I have a monk and a sin and a Rit with some 15k armor and such but I concentrated fully on my warrior anyways so it works out just fine =D
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Old Aug 24, 2007, 02:39 AM // 02:39   #98
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Quote:
Originally Posted by Gaile Gray
I was just writing this, so I'll go ahead and add my comments, although I think hallomik said the same thing more clearly:

I'm confused. I think that some of you are suggesting that everything you acquire, on any character, should apply to all characters in Guild Wars 2. Is that right?

If so, why?

When I get most titles on my GW character, I get the title on... my GW character. Not all my chars; just one.

So why would you expect that it would be merged, and that every char you make in the next game would benefit from what perhaps 6 or 8 or even more characters acquired in the current generation?

Something like a museum celebrating ALL our accomplishments in the game would be much cooler than forever having to look at empty spaces you know you can a) never fill at all or b) only fill if you play a single character obsessively.

Would you suggest that if a player has five chars, and each has explored 20% of Tyria, then every char in GW2 should have an explorer title, because after all, 20% x 5 = 100%?

Please help me understand why some of you are making such dramatic, negative comments about this. I don't get to add up my bowling scores until I have a perfect 300. (Dang, that'd only take me 5 games if I could! ) But by the same token, I don't expect my Rangers, Necromancers, Elementalists, Warriors, etc., to be able to contribute to every profession I make in the future -- it just doesn't make sense!
Frankly, I don't care what my GW2 characters are going to inherit. I just want an account-wide HoM. Because it'll be more fun than a bunch of halls with a handful of monuments each.

The name of the character who contributed each monument could even be listed and GW2 inheritance could still be tied to inidividual characters.

Last edited by Gli; Aug 24, 2007 at 02:42 AM // 02:42..
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Old Aug 24, 2007, 02:39 AM // 02:39   #99
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Quote:
Originally Posted by Molock

Gaile Grey: " Would you suggest that if a player has five chars, and each has explored 20% of Tyria, then every char in GW2 should have an explorer title, because after all, 20% x 5 = 100%? "


Ok.. that makes no sense at all.. what we are saying is that if you have a 100% Tyria on your ranger, and a 100% Elona on your Warrior, then in your HoM you should be able to view both and not have to switch characters in order to view all your achievements. If you had 20% on 5 characters that would do nothing at all because we aren't adding precentages we are gathering multiple MAX titles in one spot.
Thats how I was taking in...

Also with the mini-pet, item etc.. thing where they become customized. We kinda are loosing out on potential money we could earn. Lets say someone has a req9 Ele Sword... puts it in his/her HoM... then down the road is short on money and wants to sells his Ele Sword.... oops you can't. Now you have to grind to get some good drop to sell or sell other things you might want to keep.
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Old Aug 24, 2007, 02:40 AM // 02:40   #100
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Given the GW mythology, as EXPLAINED BY ANET, it only makes sense that the HoM be character-based.

The HoM exists to give an inheritance to a future GW2 character. It reflects a single "ancestor", as Gaile once explained it, of the new GW2 character.

Character-based is fine by me.
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